III-A-1. The following bills are designed to take care of casualties
which directly affect the
safety of the ship or members of the crew. They will be handled in the
same manner regardless
of whether or not the ship may be in action at the time the casualty
occurs.
III-A-2. Whenever a fire or collision occurs the general alarm will be
sounded and the crew
will man their general quarters stations. The casualties will then be handled
by repair parties
assisted by men from battle stations in the immediate vicinity of the
casualty.
III-A-3. The general alarm shall only be used for an actual emergency or
for purposes of test. It may be tested daily when circumstances permit. Prior to testing general alarm the following
word shall be passed throughout the ship:
"Testing general alarm."
Upon completion of test the following word shall be passed:
"Test of general alarm completed."
The general alarm shall not be used for drills. Four or five strokes on the chemical (gas) alarm may be used for drill
purposes if desired and word passed for all hands to man their battle
stations. Word shall then be passed giving the location and type of casualty that is being simulated.
III-A-4. The crew will man their battle stations and set condition AFIILM
without further instructions and regardless of whether or not the general alarm is sounded whenever any of the following occur:
(a) There is a fire within the ship.
(b) The ship is involved in a collision.
(c) A gun is fired.
(d) Depth charges are dropped.
(e) The ship is hit by shellfire, bombs, torpedoes
or mines, or a heavy shock is felt or an explosion heard.
(f) The collision signal is sounded on the siren.
III-A-1
SECTION B - FIRE BILL
III-B-1 This bill provides an organization for handling fires on board
under all conditions.
III-B-2 Anyone discovering a fire on board shall notify the
Officer-of-the-Deck and take
immediate steps to extinguish the fire or prevent it from spreading.
III-B-3 Under all conditions, in case of fire the crew will man their battle stations and set condition AFIRM. The
fire will be handled by the repair parties assisted by men on battle
stations in the vicinity of
the scene of the fire as directed by the Executive Officer, the Damage
Control Officer, or the
Officer-of-the-Deck.
III-B-4 Calls:
(a) Sound general alarm.
(b) Rapid ringing of ship's bell, followed by:
(1) One stroke if the fire is forward.
(2) Two strokes if the fire is amidships.
(3) Three strokes if the fire is aft.
(c) Boatswain's mates pass word, giving location, naming compartment as
well as giving
compartment number.
III-B-5 Secure:
"Secure" over all battle telephone circuits. Divisions fall in at
quarters and division
Officers report to Executive Officer on quarterdeck (if directed).
III-B-6 General:
(a) The repair lockers will be kept unlocked at all times except when
moored to a dock. Keys
will be kept in the Captain's key locker and in custody of the
Officer-of-the-Deck.
(b) Water will not be turned on unless specifically ordered by the
officer in charge at the scene
of the fire.
III-B-7 Officers Stations and Duties:
(a) Commanding Officer - In Command - Bridge - Relieve deck.
(b) Executive Officer or Officer-of-the-Deck - At scene of fire, in charge.
(c) All other officers - Man regular battle stations.
III-B-8 General duties of crew:
(a) All hands man battle stations and establish telephone communications.
(b) If fire-is forward it will be handled by repair one assisted by
repair two and men from
crew of a forward five inch gun.
(c) If fire is amidships it will be handled by repair two assisted by
repair one, the torpedo tube
crew and other men in the vicinity.
(d) If fire is aft it will be handled by repair three assisted by repair
two and men from crew of
an after five inch gun.
(e) Each repair party will be provided with the following equipment:
1. Three C02 fire extinguishers.
2. Three buckets of sand.
3. One rescue breathing apparatus with spare oxygen bottles.
4. One spare nozzle, spanner wrench and gaskets.
5. One electrical repair kit, fuses, flashlight, etc.
6. One hammock-smotherer.
7. One first-aid kit.
8. One male-female adapter for fire plugs.
9. One fog nozzle.
III-B-1
III-B-9 The locations of fireplugs is as follows:
1.
11.
2.
12.
3.
13.
4.
14.
5.
15.
6.
16.
7.
17.
8.
18.
9.
19.
10.
20.
Individual ships fill in locations.
Fifteen pound C02 extinguishers are stowed in the following locations:
1.
11.
2.
12.
3.
13.
4.
14.
5.
15.
6.
16.
7.
17.
8.
18.
9.
19.
10.
20.
Individual ships fill in locations.
III-B-2
SECTION C - COLLISION BILL
III-C-1 This bill provides an organization for handling damage caused by
collision, stranding or
underwater explosion. It is applicable at all times regardless of whether
or not the ship may be in action.
III-C-2 The crew will man their battle stations and set condition afirm.
The collision damage will be handled by repair parties assisted by men on battle stations in the vicinity of the
collision as directed by the Executive Officer, the Damage Control
Officer or the Officer-of-the-Deck.
III-C-3 Calls:
(a) Sound general alarm.
(b) One long blast on the siren.
(c) Word passed by boatswain's mates giving location of the damage.
III-C-4 Secure:
(a) Three blasts of the siren.
(b) "Secure" over all battle telephone circuits.
Divisions fall in
at quarters and division officers report to Executive Officer on the
quarterdeck. (If directed).
III-C-5 General Requirements:
(a) Set condition afirm.
(b) Localize flooding, shoring decks and bulkheads if necessary.
(c) Pump out flooded compartments.
(d) Maintain ship on even keel by shifting fuel, water, stores,
ammunition, etc.
(e) Rig emergency power, light and communication leads.
III-C-6 Officers' Stations and Duties:
(a) Captain - Bridge, relieves deck.
(b) Executive Officer or Officer-of-the-Deck - At scene of collision - in charge.
(c) Communication Officer - Stand by codes, ciphers and important records and papers.
(d) All other officers - Man battle stations.
III-C-7 General Duties of the Crew:
(a) All hands man battle stations and establish telephone communications.
(b) If collision is forward the damage will be handled by repair one assisted by repair two and men from a forward 5" gun crew.
(c) If collision is amidships the damage will be
handled by repair two
assisted by repair one, the torpedo tube crews and other men in vicinity.
(d) If collision is aft
the damage will be handled by repair three assisted by repair two and men
from crew of an after five inch gun crew.
(e) Each repair party will be provided with the
following equipment:
(1) Shores and shore blocks.
(2) Conical plugs.
(3) Portable electric submersible pump complete with electric leads, suction and discharge hose, spanners, gaskets, etc.
(4) Electrical repair kit including tools, flashlights, fuzes, test light, portable lights, etc.
(5) Two fifteen pound CO2 fire extinguishers.
(6) Assorted tools including sledge, mauls, axe, drills, stillson wrenches, dog wrenches, etc.
(a) Equipment for repair one will be located in Forward Repair Locker.
(b) Equipment for repair two will be located in Midship Repair Locker.
(c) Equipment for repair three will be located in After Repair Locker.
III-C-2
SECTION D - ABANDON SHIP BILL
III-D-1. The abandon ship bill is divided into two parts. Part one,
preparation for abandoning
ship, to be accomplished when ship is in danger of sinking or loss from
fire, collision,
grounding or enemy action. Part two, actual abandoning of the ship to be
accomplished when all
hopes of saving the ship have been abandoned and the saving of the lives
of the crew becomes paramount.
III-D-2. Water, food, first aid kits, a sharp knife, hand lanterns and
other helpful
equipment except fire arms will be kept secured on each life float and stored in the immediate vicinity of
each boat. Life jackets will be issued to each officer and man and they
will be worn or kept
within reach at all times except when ship is at anchor or moored to a
dock. If time permits,
rifles, pistols and ammunition will be issued to each boat and float
prior to abandoning ship and
navigational equipment furnished to each boat.
III-D-3. Part one-Preparation for abandoning ship.
(a) Calls:
(1) Pass word "All hands prepare to abandon ship" on all communication
systems and by boatswains mates.
(b) Action required:
(1) Securing detail takes stations.
(2) Crew assembles at assigned stations in vicinity of boats and floats.
(3) Boats rigged out and prepared for lowering and floats prepared for
launching.
(c) Secure:
(1) Secure by boatswain's mates. If directed crew fall in at quarters and
division officers report to the Executive Officer on the Quarterdeck.
III-D-4. Part two-Abandoning ship.
(a) Calls:
(1) Pass word "All hands abandon ship" on all communication circuits and
by boatswains mates.
(b) Action required:
(1) Launch all boats and floats except one assigned to securing detail.
(2) All hands except securing detail abandon ship in assigned boats and
floats and propel same
clear of ship.
(3) Securing detail remain on station and continue securing ship unless
and until directed to
abandon by Commanding Officer.
III-D-5. Officers' Stations.
Commanding Officer - Command Bridge.
Executive Officer - In general charge of preparations of and launching of
boats and floats.
Gunnery Officer - In charge of embarkation starboard side.
First Lieutenant - In charge of embarkation port side.
Engineer Officer - In charge of securing detail.
Communication - Saves important records and destroys confidential codes
and publications.
Disbursing Officer - Saves records and accounts and cash if possible.
III-D-1
III-D-6. Securing and Ship handling detail.
In case the ship still remains float and the Captain may have hopes of
saving it without the risk
of too many lives being lost, and also for ship handling during drills a
special detail shall be
assigned comprised of the following:
Engineer Officer - In charge.
CBM - Assistant to Executive Officer for lowering boats.
CTM - Sets all depth charges on safe.
CGM - Issues rifles, pistols and ammunition. CMM - In charge of Enginerooms.
CRM - Radio watch.
CQM - Bridge - Quartermaster, signals.
TM - Helmsman.
1 Sea - Messenger for Captain.
4 Sea - Assistant CBM.
4 MM
2 WT Secure Firerooms and Enginerooms.
2 EM
2 F
III-D-7. Station Assignments.
No. 1 Float-No. 1-5" gun and handling room crews.
No. 2 Float-No. 2-5" gun and handling room crews.
No. 3 Float-Fire room crews and Group two 20mm. crews.
No. 4 Float-Engine Room crews and Group three 20 mm. crews.
No. 5 Float-No. 3-5" gun and handling crews.
No. 6 Float-No. 4-5" gun and handling room crews.
Gig - Bridge and radio personnel.
Whaleboat-5" Director crew, lookouts, Torpedo tube crew, group one 20mm. crew.
No. 1 Floater Net-Repair one and two.
No. 2 Floater Net-Repair three and No. 1 40mm. crew.
No. 3 Floater Net-No. 2 40mm. crew and miscellaneous.
No. 4 Floater Net-Securing detail.
No. 5 Floater Net-No. 3 40mm.
No. 6 Floater Net-No. 5 - 5" Gun handling room crews.
No. 7 Floater Net-Securing detail.
III-D-8. Special Station and Duties:
(a) The Chief Quartermaster send following gear to gig and whaleboat:
Sextant, Charts, Nautical
Almanac, parallel rulers, chronometer, Bowditch, Ageton or HO-214, and
Navigator case.
Deliver to each boat officer the magnetic course and distance to nearest
land or assistance.
(b) The Chief Yeoman obtain copy of last quarterly report of personnel
with all subsequent
changes. Save ships logs and war diary.
(c) Signalmen provide pyrotechnic signaling equipment for gig and
whaleboat and hand signal
flags and binoculars for each boat and float.
(d) Regular boat crews man boats.
III-D-2
SECTION E - MAN OVERBOARD
III-E-1. Object: To recover man from the water as expeditiously as
possible in accordance with
the general instructions of FTP 143, paragraphs 841 - 844, and FTP 188,
Section 32.
III-E-2. Anyone seeing a man fall overboard will at once pass the word
"Man overboard port
(starboard.)" This word will be picked up by all Boatswain's Mates and
passed over the ship.
III-E-3. (a) At anchor, all and any boats in the water will act as life
boats when required.
(b) Underway, at sea, ship will be maneuvered to pick up man, if
circumstances permit. Boats will not be lowered.
III-E-4. Detailed Duties.
At Anchor or Underway in Protected Waters:
(a) Officer of the Deck.
1. Cause lifebuoy to be thrown to man.
2. Call away all boats. -
3. Station lookouts.
4. Man searchlight (at night).
5. If relieved of deck take charge of first boat ready.
(b) Commanding Officer.
1. Relieve the Deck.
(c) All Hands.
1. All hands not assigned boat duties fall in quarters.
(d) Signal Watch or Quartermaster.
1. Man 24" searchlight at night.
2. Keep watch on man.
3. Be prepared to signal to life boat.
(e) Pharmacist's Mate.
1. Man boat first ready equipped with first aid kit.
Underway in Dangerous Waters:
(a) Officer of the Deck.
1. General. Upon coming on watch determine the action to be taken in case
of man overboard
under the conditions of steaming and weather existing in accordance with
general instructions
given in paragraph III-E-1.
2. Upon Man Overboard.
(a) Cause lifebuoys to be released.
(b) Have boatswain's mate pass word "Man Overboard".
(c) Handle ship and make signals in accordance with tactical instructions.
(d) If steaming independently stop propellers and attempt to swing stern away
from man. Then maneuver to pick up man.
(e) Send lookout aloft.
(b) Captain or Executive Officer.
1. Relieve the deck.
(c) Deck divisions:
1. Station men with heaving lines along both sides of ship. Put rescue
nets over side.
2. Have strong swimmer equipped with lifejacket and safety line ready to
go to assistance of man
in water and place line about man for hoisting him aboard.